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小程序實現連連看

生活 更新时间:2024-11-25 08:28:58

前言

Python 實現的qq連連看輔助, 僅用于學習, 請在練習模式下使用, 請不要拿去傷害玩家們...

作者:Laziji

源自:

https://laboo.top/2018/11/07/lianliankan/

基本環境配置

版本:Python3.6

系統:Windows

相關模塊:

importPIL.ImageGrab importpyautogui importwin32api importwin32gui importwin32con importtime importrandom

使用方法

開始遊戲後運行就行了, 再次提示, 請在練習模式中使用, 否則可能會被其他玩家舉報

效果圖

小程序實現連連看(實現的qq連連看輔助)1

小程序實現連連看(實現的qq連連看輔助)2

代碼實現

importPIL.ImageGrab importpyautogui importwin32api importwin32gui importwin32con importtime importrandom ''' 想要學習Python?Python學習交流群:452739833滿足你的需求,資料都已經上傳群文件流,可以自行下載! ''' defcolor_hash(color): value="" foriinrange(5): value ="%d,%d,%d,"%(color[0],color[1],color[2]) returnhash(value) defimage_hash(img): value="" foriinrange(5): c=img.getpixel((i*3,i*3)) value ="%d,%d,%d,"%(c[0],c[1],c[2]) returnhash(value) defgame_area_image_to_matrix(): pos_to_image={} forrowinrange(ROW_NUM): pos_to_image[row]={} forcolinrange(COL_NUM): grid_left=col*grid_width grid_top=row*grid_height grid_right=grid_left grid_width grid_bottom=grid_top grid_height grid_image=game_area_image.crop((grid_left,grid_top,grid_right,grid_bottom)) pos_to_image[row][col]=grid_image pos_to_type_id={} image_map={} empty_hash=color_hash((48,76,112)) forrowinrange(ROW_NUM): pos_to_type_id[row]={} forcolinrange(COL_NUM): this_image=pos_to_image[row][col] this_image_hash=image_hash(this_image) ifthis_image_hash==empty_hash: pos_to_type_id[row][col]=0 continue image_map.setdefault(this_image_hash,len(image_map) 1) pos_to_type_id[row][col]=image_map.get(this_image_hash) returnpos_to_type_id defsolve_matrix_one_step(): forkeyinmap: arr=map[key] arr_len=len(arr) forindex1inrange(arr_len-1): point1=arr[index1] x1=point1[0] y1=point1[1] forindex2inrange(index1 1,arr_len): point2=arr[index2] x2=point2[0] y2=point2[1] ifverifying_connectivity(x1,y1,x2,y2): arr.remove(point1) arr.remove(point2) matrix[y1][x1]=0 matrix[y2][x2]=0 ifarr_len==2: map.pop(key) returny1,x1,y2,x2 defverifying_connectivity(x1,y1,x2,y2): max_y1=y1 whilemax_y1 1<ROW_NUMandmatrix[max_y1 1][x1]==0: max_y1 =1 min_y1=y1 whilemin_y1-1>=0andmatrix[min_y1-1][x1]==0: min_y1-=1 max_y2=y2 whilemax_y2 1<ROW_NUMandmatrix[max_y2 1][x2]==0: max_y2 =1 min_y2=y2 whilemin_y2-1>=0andmatrix[min_y2-1][x2]==0: min_y2-=1 rg_min_y=max(min_y1,min_y2) rg_max_y=min(max_y1,max_y2) ifrg_max_y>=rg_min_y: forindex_yinrange(rg_min_y,rg_max_y 1): min_x=min(x1,x2) max_x=max(x1,x2) flag=True forindex_xinrange(min_x 1,max_x): ifmatrix[index_y][index_x]!=0: flag=False break ifflag: returnTrue max_x1=x1 whilemax_x1 1<COL_NUMandmatrix[y1][max_x1 1]==0: max_x1 =1 min_x1=x1 whilemin_x1-1>=0andmatrix[y1][min_x1-1]==0: min_x1-=1 max_x2=x2 whilemax_x2 1<COL_NUMandmatrix[y2][max_x2 1]==0: max_x2 =1 min_x2=x2 whilemin_x2-1>=0andmatrix[y2][min_x2-1]==0: min_x2-=1 rg_min_x=max(min_x1,min_x2) rg_max_x=min(max_x1,max_x2) ifrg_max_x>=rg_min_x: forindex_xinrange(rg_min_x,rg_max_x 1): min_y=min(y1,y2) max_y=max(y1,y2) flag=True forindex_yinrange(min_y 1,max_y): ifmatrix[index_y][index_x]!=0: flag=False break ifflag: returnTrue returnFalse defexecute_one_step(one_step): from_row,from_col,to_row,to_col=one_step from_x=game_area_left (from_col 0.5)*grid_width from_y=game_area_top (from_row 0.5)*grid_height to_x=game_area_left (to_col 0.5)*grid_width to_y=game_area_top (to_row 0.5)*grid_height pyautogui.moveTo(from_x,from_y) pyautogui.click() pyautogui.moveTo(to_x,to_y) pyautogui.click() if__name__=='__main__': COL_NUM=19 ROW_NUM=11 screen_width=win32api.GetSystemMetrics(0) screen_height=win32api.GetSystemMetrics(1) hwnd=win32gui.FindWindow(win32con.NULL,'QQ遊戲-連連看角色版') ifhwnd==0: exit(-1) win32gui.ShowWindow(hwnd,win32con.SW_RESTORE) win32gui.SetForegroundWindow(hwnd) window_left,window_top,window_right,window_bottom=win32gui.GetWindowRect(hwnd) ifmin(window_left,window_top)<0orwindow_right>screen_widthorwindow_bottom>screen_height: exit(-1) window_width=window_right-window_left window_height=window_bottom-window_top game_area_left=window_left 14.0/800.0*window_width game_area_top=window_top 181.0/600.0*window_height game_area_right=window_left 603/800.0*window_width game_area_bottom=window_top 566/600.0*window_height game_area_width=game_area_right-game_area_left game_area_height=game_area_bottom-game_area_top grid_width=game_area_width/COL_NUM grid_height=game_area_height/ROW_NUM game_area_image=PIL.ImageGrab.grab((game_area_left,game_area_top,game_area_right,game_area_bottom)) matrix=game_area_image_to_matrix() map={} foryinrange(ROW_NUM): forxinrange(COL_NUM): grid_id=matrix[y][x] ifgrid_id==0: continue map.setdefault(grid_id,[]) arr=map[grid_id] arr.append([x,y]) pyautogui.PAUSE=0 whileTrue: one_step=solve_matrix_one_step() ifnotone_step: exit(0) execute_one_step(one_step) time.sleep(random.randint(0,0)/1000)

(左右滑動可查看完整代碼)

主要思路就是利用pywin32獲取連連看遊戲句柄, 獲取遊戲界面的圖片, 對方塊進行切割, 對每個方塊取幾個點的顔色進行比對, 均相同則認為是同一個方塊,

然後模拟鼠标去消就行了, 代碼的最後一行是每次點擊的間隔

這裡小編是一個有着5年工作經驗的Python工程師,關于Python有一個完整學習Python的路線,學習材料和工具。需要的夥伴可以私信我,發送“Python”就可以獲取領取地址,免費送給大家。對于學習Python有任何問題(學習方法,學習效率,如何就業)都可以問我。希望你也能憑自己的努力,成為下一個優秀的程序員!

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